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From creative to production, we collaborate with creative agencies and design studios to deliver compelling, real-time experiences, which go far beyond expectations.
We wanted to try building a complex GPGPU system for massive crowd simulation in WebGL. With the concept inspired by Destroy All Humans!, we created this barely playable mini game to allow users to control a UFO to throw human around (Yup, there is no abduction 🛸).
Edan Kwan [exp design and crowd dev] at Lusion.
Brandon Leigh-Bennett [game concept and ufo dev] at Lusion.
Pauline Stichelbaut [ui design] at Lusion.